2009

The State dialog lets you add behaviors to, and remove them from, a cognitive
controller state in a crowd simulation, and specify weights for each behavior.
Interface
State name Displays the name of the state.
To change the name, click this text and edit from the keyboard.
List Displays the names of all behaviors associated with the state.
To remove a behavior or change its weight, click the behavior's name, and
then make the appropriate changes using the controls below the list.
NOTE The order of behaviors in this list is immaterial; all behaviors execute
simultaneously.
Add Opens the Select Behavior dialog, which displays the names of all
behaviors on page 4866 in the current Crowd object that are not associated with
the current state. Select a behavior (use Shift and/or Ctrl to choose multiple
behaviors), and then click OK.
4860 | Chapter 17 character studio