2009
Behavior Assignments and Teams Dialog
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout >
Behavior Assignments
Select a Crowd object. > Modify panel > Setup rollout > Behavior Assignments
The Behavior Assignments and Teams dialog lets you group
delegates on page
4811 into
teams on page 4853, and assign behaviors on page 4822 and cognitive
controllers
on page 4857 to individual delegates and teams. It also lets you
modify existing assignments.
The dialog is modeless; while it's open, you can use the Modify panel to adjust
behaviors and set up new behaviors, as well as animate assignments' Weight
settings.
NOTE Crowd doesn't let you use multiple cognitive controllers with a delegate.
You can assign them, but when you solve, the software notifies you that it will use
only the first assigned cognitive controller.
NOTE The Enable Flashing option helps you see which delegates are affected by
different actions in this dialog. When it's turned on, and you perform any of the
following, the relevant delegates "flash" (highlight briefly) in the viewports:
■ Click a delegate or team in the Assignment Design group
■ Click an assignment in the Behavior Assignments group
■ Add members to a team in the Teams group
■ Remove members from a team in the Teams group
Procedures
To group delegates into a team:
1 In the Teams group, click the New Team button.
2 Use the Select Delegates dialog to designate the delegates in the team,
and then click the OK button.
3 To change a team name, choose it from the drop-down list at the top of
the Teams group, click on its name, and then use the keyboard to edit
the text.
Crowd Animation User Interface | 4845