2009

the same as the third. For example, set scaling in the X group, and then in
the Y and Z groups, turn on Same as X.
WARNING These controls can apply non-uniform scaling to objects, which may
produce unexpected results when performing other operations within 3ds Max.
X group
Scale Sets scaling on the X-axis as a multiplier. Default=1.0.
Deviation Sets the maximum factor for randomization of scaling. For each
scatter object, Deviation is multiplied by a random number between 0.0 and
1.0, and then added to the Scale multiplier.
Same As Y/Z Lets you use the same scaling as on the Y- or Z-axis, whether
explicit or randomized. When you specify an axis, the parameters group for
that axis becomes unavailable.
Y group
Scale Sets scaling on the Y-axis as a multiplier. Default=1.0.
Deviation Sets the maximum factor for randomization of scaling. For each
scatter object, Deviation is multiplied by a random number between 0.0 and
1.0, and then added to the Scale multiplier.
Same As X/Z Lets you use the same scaling as on the X- or Z-axis, whether
explicit or randomized. When you specify an axis, the parameters group for
that axis becomes unavailable.
Z group
Scale Sets scaling on the Z-axis as a multiplier. Default=1.0.
Deviation Sets the maximum factor for randomization of scaling. For each
scatter object, Deviation is multiplied by a random number between 0.0 and
1.0, and then added to the Scale multiplier.
Same As X/Y Lets you use the same scaling as on the X- or Y-axis, whether
explicit or randomized. When you specify an axis, the parameters group for
that axis becomes unavailable.
Rand Seed Specifies a seed value for randomizing the clones' scales, based on
the Deviation settings. If you use the same value for clones of a delegate and
then a master object, each pair ends up with the same scaling factor.
Crowd Animation User Interface | 4833