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Local Axes group
Use these settings to designate alternative forward and up axes. The default
settings match the delegate axes.
Forward +/-/X/Y/Z: Specifies which axis of the objects points forward, for use
with the Look At Target option. When the + button is active, the default
condition, the positive chosen axis is used. Click the + button to use the
negative axis.
Up +/-/X/Y/Z: Specifies which axis of the objects points upward; this axis is
aligned with the world Z-axis. When the + button is active, the default
condition, the positive chosen axis is used. Click the + button to use the
negative axis.
NOTE You cannot specify the same axis as Local Forward and Local Up
simultaneously. If you choose an axis for one that's already chosen for the other,
the software switches the other to a different axis.
Look From group
Self/Selected Object Determines the direction from which the objects look.
By default, each object looks from its own position (Self), so that when several
objects are looking at a single target, each is oriented differently. To orient
each object so that it's parallel to an imaginary line between two objects (the
"from" object and the "to" object), choose Selected Object and specify the
object with the (None) button.
None (label) When choosing Selected Object as the Look From object, use
this button to specify the "from" direction. Click the button, and then select
an object from which the objects are to look.
Look At Target group
Current Orientation/Selected Object Determines the direction toward which
the scatter objects look. By default, each object retains its current orientation.
To orient each scatter object so that it's parallel to an imaginary line between
two objects (the "look from" object and the "look at target" object), choose
Selected Object and specify the object with the (None) button.
None (label) Use this button to specify the "to" direction. Click the button,
and then select an object toward which the scatter objects are to look.
Sideways Deviation Sets a maximum deviation angle in degrees for the objects'
sideways orientation. If the scatter objects should look in an object's general
4830 | Chapter 17 character studio