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Spacing group
Include children's bounding boxes in spacing calculations When on, all
of a hierarchical scatter object's sub-objects are considered when determining
spacing. When off, only the selected object is considered.
Spacing Specifies the minimum distance between scatter objects. The Spacing
setting is multiplied by the size of the object's bounding sphere to determine
how close objects can get. If Spacing is left at 1.0, the default, objects normally
cannot be positioned within each others' bounding spheres. If Spacing is set
to 2.0, objects are separated by a distance equal to or greater than the size of
the bounding sphere.
Rand Seed Specifies a seed value for randomizing scatter objects' locations.
If, for example, you use the same value for clones of a delegate and then a
master object, each pair ends up in the same place. If a scene has more than
one crowd, each should use a different seed to avoid having identical
configurations.
Generate Locations Click this button to produce a set of locations for all
scatter objects; that is, cloned objects or objects selected with the
Select Objects
to Transform
on page 4835 button.
Inc(rement) Seed When on, and you click the Generate Locations button,
Scatter adds 1 to the Rand Seed value, and redistributes the objects using the
new random seed. Default=on.
4828 | Chapter 17 character studio