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Object to Clone (None) Click this button, and then select an object in the
scene to be cloned.
How Many Specifies the number of clones to be generated.
Copy/Instance/Reference Lets you specify how the object is cloned. It can
be cloned as a copy, an instance on page 8015, or a reference on page 8106.
Clone Hierarchy When on, all objects linked to the selected object are cloned
as well, with the hierarchical structure retained intact for each clone.
Clone Controllers When on, any controllers (that is, animation) associated
with the selected object are cloned as well.
Generate Clones Click this button to create the specified number of clones
of the object whose name appears on the Object To Clone button.
Cloned objects are all created in the same location; to distribute them, you
must set distribution options on the Position panel, and then click the Generate
Locations button.
After you generate clones, the original object and its newly created clones are
scatter objects; that is, they're selected in the list in the All Ops panel (Select
Objects To Transform), and are thus subject to subsequent operations on the
Position, Rotation, and Scale panels. You can change this selection via the All
Ops panel >
Select Objects to Transform on page 4835 function or by generating
clones again.
Crowd Animation User Interface | 4825