2009
You can rename a behavior by first selecting it from the list, and then clicking
its name and entering a new one from the keyboard. It's a good idea to give
descriptive names to behaviors; for example, Avoid Red Team.
NOTE If you add the first behavior in the scene from the Behavior Assignments
and Teams dialog
on page 4845, the text box remains empty and no rollout for the
behavior appears. To edit the behavior, choose it from the list.
Scatter Objects Dialog
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout > Scatter
Objects
Select a Crowd object. > Modify panel > Setup rollout > Scatter Objects
The Scatter Objects dialog of the Crowd helper object includes facilities for
creating crowds by cloning objects, such as delegates. It also lets you distribute
the clones and other objects within a radial area, along a shape, across a grid
object or surface, or within a box or sphere. You can also specify various
orientation and scaling options for scatter objects.
See also:
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Creating Crowd Helpers on page 4767
Crowd Animation User Interface | 4823