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Assignments and Teams dialog on page 4845 to assign the behavior to a delegate
or delegates in the scene.
The first time you add a behavior to the scene using this command panel, a
new rollout appears for this behavior below the Setup rollout. This rollout lets
you change settings for the behavior. To display the rollout for a different
behavior in the scene, choose it from the drop-down list in the Behaviors
group.
Following is a list of available behaviors:
Avoid Behavior on page 4867
Orientation Behavior on page 4872
Path Follow Behavior on page 4876
Repel Behavior on page 4880
Scripted Behavior on page 4882
Seek Behavior on page 4883
Space Warp Behavior on page 4885
Speed Vary Behavior on page 4886
Surface Arrive Behavior on page 4888
Surface Follow Behavior on page 4892
Wall Repel Behavior on page 4895
Wall Seek Behavior on page 4898
Wander Behavior on page 4901
Delete Deletes the current behavior.
If the behavior is currently in use, that is, it's assigned to a delegate or team,
either directly in the
Behavior Assignments and Teams dialog on page 4845 or
indirectly through a cognitive controller, a small dialog appears asking you
to confirm the deletion. If you delete a directly assigned behavior, its
assignment is removed from the scene. If you delete a behavior used in a
cognitive controller, it is removed from the state to which it was assigned.
Behaviors List Lists all behaviors in the current scene (added with New). Select
a behavior from the list to have its rollout appear below the Setup rollout.
Note that behaviors that appear in this list aren't necessarily assigned to any
delegates active in the crowd simulation. Likewise, a behavior whose rollout
appears below the Setup rollout isn't necessarily active or assigned. To assign
delegates and/or activate behaviors, use the
Behavior Assignments and Teams
dialog
on page 4845.
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