2009
Priority Sets the delegate priority, which determines the order of solution in
biped/delegate simulations.
For details, see Priority Rollout on page 4907.
First clip choice method Determines which motion clip in the shared motion
flow graph Crowd initially uses to animate the biped linked with the delegate.
■ First clip of current script Uses the first clip in the biped's motion flow
script, if a script exists. If this option is chosen, but there is no script, an
error message is generated.
■ Random start clip Uses the random start clip or clips specified in the
shared motion flow graph, if random start clips have been designated. If
this option is chosen, but no random start clips have been designated, an
error message is generated.
Crowd Helper Object
Create panel > Helpers > Object Type rollout > Crowd
The Crowd helper object acts as the command center for controlling crowd
simulations in character studio. In most cases, you won't need more than one
Crowd object per scene.
The Crowd object provides the following rollouts:
Setup Rollout on page 4820
Solve Rollout on page 4903
Priority Rollout on page 4907
Smoothing Rollout on page 4912
Collisions Rollout on page 4915
Geometry Rollout on page 4916
Global Clip Controllers Rollout on page 4916
Crowd Behaviors
The Crowd object also lets you add behaviors to the scene, choose the current
behavior from a list, and provides a rollout for modifying that behavior.
Behaviors provided with character studio include:
Avoid Behavior on page 4867
Crowd Animation User Interface | 4819