2009

Biped group
These parameters relate to the use of bipeds associated with delegates. In order
to have a biped exhibit character animation as it follows the delegate's course,
you must use motion flow methods. For a procedure, see
To use bipeds in a
crowd simulation
on page 4799.
Use Biped Associates the delegate with a biped (specified with the None
button), and causes the delegate's speed to be determined by that of the biped's
existing motion. Its behavior (for example, seeking another object) remains
defined by a crowd object.
NOTE This button is not available until a biped is designated via the None button.
None (label) Click this button and then select a biped to be associated with
the delegate's motion.
You can select a biped by clicking its center of mass object (e.g., Bip01) in a
viewport, or with the Pick Object dialog, which you can open by pressing H
or by clicking the toolbar button Select By Name (you cannot use the Selection
Floater). Thereafter, the name of the biped object appears on the button.
TIP When using the viewport, the mouse cursor changes to a crosshairs when
positioned over a biped's center of mass.
Start Frame Specifies the frame at which the biped's first clip will begin to
play.
If, when several bipeds share the same starting clip, you vary this setting per
biped, they won't walk in lockstep formation. This is most useful when you
take advantage of the ability of the Edit Multiple Delegates dialog on page 4839
to randomize the start frame for each delegate.
4818 | Chapter 17 character studio