2009

Max Turn Accel Specifies how much the delegate's heading or pitch angle
can change per frame. This controls angular acceleration and deceleration.
For smooth turns, keep it relatively low. Default=3.0.
TIP If a delegate exhibits sluggish turning behavior during a simulation, try
increasing Max Turn Velocity, Max Turn Accel, or both.
Max Incline Specifies the maximum number of degrees a delegate can turn
upward at any given frame. For example, most birds can't fly straight up, so
you might set this to 45 for a bird. Default=90.0.
Max Decline Specifies the maximum number of degrees a delegate can turn
downward at any given frame. Default=90.0.
For example, for a bird that can't fly straight up but can fly straight down,
you might set to Max Incline to 45 and Max Decline to 90.
Banking group
These parameters affect the delegate's banking behavior; that is, how it tilts
around its front-back axis as it changes direction while moving. Banking
typically applies to objects moving in the air or on water, but can also apply
to ground-based objects such as one- or two-wheeled vehicles.
Max Bank Specifies the maximum number of degrees a delegate can bank.
Default=30.0.
Max Bank Velocity Specifies the maximum number of degrees a delegate can
bank per frame. Default=3.0.
Bank per Turn The number of degrees the delegate will bank as a function
of the turn angle at the current frame. For example, if Bank Per Turn=1, the
delegate will bank one degree for every degree it is turning at a given frame.
Default=1.0.
Crowd Animation User Interface | 4817