2009

Speed group
Average Speed Specifies the delegate's baseline velocity in 3ds Max units (or
the current unit type) per frame. Default=5.0.
The delegate's speed can be modified during the simulation by a variety of
factors, such as a linked biped's built-in speed and Deviation settings in a
behavior.
Max Accel(eration) Multiplied times Average Speed to determine the
maximum acceleration. Default=0.1.
For example, given the defaults of 5.0 for Average Speed and 0.1 for Max Accel,
the acceleration or deceleration at any moment can be no greater than 0.5
units/frame/frame.
Decel(eration) Weight Specifies how much a delegate should slow down
when turning.
The higher this setting, the more the delegate slows down when it reaches
the turn angle (see following parameter). A value of 0 specifies no slowdown;
a value of 1 tells the delegate to stop. Default=0.3.
The algorithm computes a value, d, which goes linearly from 0 to (1 - Decel
Weight) as the turn angle of the delegate goes from 0 to the Turn Angle
specified by the user. The speed of the delegate is then multiplied by d. For
example, when the delegate turns at the Turn Angle or greater, its speed will
be multiplied by (1 - Decel Weight), slowing it down as much as possible based
on this parameter. When the delegate is not turning at all, its speed is not
affected by the Decel Weight. When the delegate is turning at half the specified
Turn Angle, d = Decel Weight / 2, so its speed will be multiplied by (1 - Decel
Weight / 2).
As a practical example, take a delegate traveling at 10 units/frame. Decel
Weight is set to 0.4, and At Turn Angle is set to 30. When the delegate has
turned 15 degrees (half the At Turn Angle), the effective deceleration weight
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