2009

Crowd Animation User Interface
Crowd animation lets you simulate the behavior of crowds of people, animals,
or other beings parametrically, using several different types of objects. The
topics that follow describe the user interface for setting up a crowd simulation.
The
Crowd helper object on page 4819 includes facilities for replicating and
grouping objects and
assigning behaviors on page 4845 to objects and groups.
The Crowd object works directly on
delegate helper objects on page 4811,
and indirectly on bipeds and other objects via delegates.
Cognitive controllers on page 4857 can change delegate behavior based on
circumstances in the simulation.
Motion synthesis on page 4917 uses animation from the linked object based
on delegate orientation, speed and other factors.
4810 | Chapter 17 character studio