2009

Master Motion Clip
Master Motion Clips are controllers that contain motion clips, or individual
clips of animation. These motion clips are sequenced to create animation, and
overlap slightly with automatic blending to smooth the transitions between
clips.
Procedures
To use Motion Synthesis with non-bipedal creatures:
All of the work involved in copying and synthesizing clips takes place using
controls in the
Synthesis dialog on page 4925. This dialog has three tabs: Motion
Clips, State, and Synthesis.
This procedure assumes that the global object is static and has animation that
loops. For creatures with many legs, you can animate lateral motion on the
global object and then strip out the lateral motion with the Synthesis dialog.
This latter approach serves to minimize foot sliding in a multi-legged creature.
1 Animate an object.
Create animation in one position, like a bird's beating wings. Create a
variety of animation like a gliding motion (wings still), wings beating
slowly, and so on. To animate the object, apply modifiers and animate
their parameters.
This will be the Global object, from which animation clips will be derived.
2 Using the Create panel > Helpers > Object Type rollout, add a Crowd
object and a Delegate object.
Create the objects in the Top or Perspective viewport.
3 Use
Scatter Objects on page 4823 in Crowd function to clone the delegate
and optionally distribute the clones (you can also distribute them
manually).
Make sure you end up with an equal number of delegates and animated
object clones.
Next, associate and link the objects to the delegates.
4
On the Setup rollout, click the Object/Delegate Associations button.
The
Object/Delegate Associations dialog on page 4836 appears.
5 Add the objects and delegates into their respective columns.
Using Motion Synthesis | 4807