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Clips are blended together to create the animation. Available states are speed,
acceleration, pitch, pitch velocity, heading velocity, or script (MAXScript).
Animation with Lateral Motion
For multi-legged creatures that walk, you can animate lateral motion as well
as the cyclic motion of the legs moving. This is done to ensure that the
creatures' feet do not slide as they move. The software then uses the lateral
motion information to create a state that perfectly matches the actual motion.
The software then strips the actual motion out. When a delegate approaches
the speed and heading recorded in that state, the appropriate motion clip is
triggered. This technique minimizes sliding feet.
Use the character studio crowd tools to create the initial motion for the
delegates. Use a seek or avoid behavior to steer birds, for example. Your object
with the loop animation is then copied and the copies are linked to the
delegates to create the complete animation. The delegate handles the path
and the clip controllers handle the looped animation.
You can create Master Motion Clip and Global Motion Clip in Track View by
assigning a controller to the available controller under Block Control. It is,
however, simpler to use the Crowd helper controls on the Global Clip
Controller rollout to apply and use the clip controllers.
See also:
Synthesis Dialog on page 4925
ClipState Dialog on page 4937
Global Motion Clip
Global Motion Clips store the clips to be shared among multiple Master Motion
Clips, which are assigned to the cloned objects during synthesis. Global Motion
Clips also contain the logic for performing motion synthesis on a collection
of objects with trajectories and states associated with clips. Controls for motion
synthesis are found in the Synthesis dialog.
The way the motion clip keys are scaled and ordered depends upon
user-defined states. Each state contains one or more motion clips that will be
played when the state is active.
4806 | Chapter 17 character studio