2009

TIP When first starting out with motion synthesis, use smaller crowds of eight
or so delegates.
3 Solve the simulation and adjust the settings as necessary to obtain the
desired motion.
4 Merge bipeds and characters into the scene, and associate each delegate
with a different biped using the delegate's
Motion Parameters rollout on
page 4813 > Biped group settings.
You must select the biped's center of mass (COM) object (typically named
Bip0#), as indicated by the mouse cursor turning into a crosshairs icon
when it's over the COM in the active viewport.
5 Turn on Use Biped for each delegate.
TIP To link up any number of delegates with bipeds, all at the same
time, select the Crowd helper object and click the Setup rollout >
Biped/Delegate Associations button on page 4842. Use the dialog to connect
the pairs and turn on Use Biped for each delegate. See
Linking Objects to
Delegates
on page 4787.
6 Set the biped/delegates to use a random start clip as the first clip. You
can set this simultaneously for multiple delegates with the Edit Multiple
Delegates dialog
on page 4839.
To apply the shared motion flow:
Next, you use the Shared Motion Flow function to apply the saved motion
flow graph to the bipeds.
1 Select any biped and open the Motion panel.
2 Click the Biped rollout > Motion Flow Mode button.
3 Click the Motion Flow rollout > Shared Motion Flow button.
4 In the Shared Motion Flow dialog, click the New button.
This creates a new shared motion flow and assigns it a default name. You
can change the name if you like.
Next, load a motion flow file.
4802 | Chapter 17 character studio