2009
ShowProperties $delegate01
And because the delegate is a node, it also responds to standard
MAXScript node-related functions, with the exception of "simpos,"
as noted above. Also, for information on how to access the transition
properties, such as duration and priority, see the MAXScript Reference.
For more examples of MAXScript conditionals that can be used with
cognitive controllers, see
State Transition Dialog on page 4861.
18 Use the State Transition dialog to set other parameters such as priority
and duration.
19 Use the
Behavior Assignments and Teams dialog on page 4845 to assign
the cognitive controller to delegates or teams.
NOTE Crowd doesn't let you use multiple cognitive controllers with a
delegate. You can assign them, but when you solve, the software notifies you
that it will use only the first assigned cognitive controller.
Using Motion Synthesis
You can create advanced, complex crowd simulations in character studio with
motion synthesis, which lets the software adjust the simulation results
dynamically to account for differing conditions. Two different forms of motion
synthesis are available: one for non-bipedal crowds, and a second for the more
exacting requirements of biped crowds.
See also:
■ Biped Crowds on page 4793
■ Non-Biped Crowds on page 4805
Biped Crowds
The biped crowd is a special case of crowd simulation necessitated by the
complex nature of legged animal movement. Biped locomotion exhibits
intricate dynamics and exacting IK foot constraints. As such, the smoothly
curving trajectories computed from delegate motion parameters, while suitable
for birds, fish, insects, and snakes, are not rich enough to animate the
Using Motion Synthesis | 4793