2009

character studio gives the controller the default name of Cognitive
Controller. It's recommended that you give more descriptive names to
cognitive controllers, such as "Seek/Wander". Do this by clicking on the
name in the text box and editing it from the keyboard.
Creating a new cognitive controller automatically places you in
Create State mode.
5 Click in the editor window to create and place a state. Continue clicking
in different places to add as many states as necessary.
6 Right-click a state to open the State dialog on page 4859.
7 Again, it's recommended that you give more descriptive names to states,
which you can do in the State dialog. Click the name (State or State#) in
the text box and edit it from the keyboard.
Next, define a behavior or behaviors for each state.
8 Click the Add button.
9 In the Select Behaviors dialog, choose one or more behaviors.
If you choose multiple behaviors, you can specify different weights for
each in the State editor. For example, you can combine a Seek behavior
at full weight with a Wander behavior at half weight, so that the delegate
will meander slightly as it seeks the target.
10 Close the Select Behaviors dialog, and then close the State editor.
11 Repeat steps 610 as necessary to define behaviors for the other states in
the controller.
Next, use Create Transition to define the sequence of states during the
simulation.
12 Decide on the sequence in which the states are to occur.
13
Click the Create Transition button.
14 Drag a line from one state to the next in the order that they are to execute.
Click a state to create a transition from itself to itself.
A transition arrow appears, pointing from the "source" state to the
"destination" state.
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