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2 Adjust the Center and Deviation as needed to control delegate speed.
Change other settings as desired.
Solving the Simulation
After you have set up behaviors for delegates, you must solve the simulation
to generate keyframes on delegates. You solve the simulation by selecting the
crowd object and clicking Solve in the
Solve rollout on page 4903.
In order to generate the simulation as quickly as possible, delegate keys are
saved after the solution is run, so there might be a pause between the end of
the solution and return of control of the software to you. Also, any objects
linked to delegates are hidden during the simulation.
You will most likely have to solve a simulation several times before it is correct.
Watch the animation after the solution is calculated, correct behaviors or
delegate parameters as necessary, then solve again.
You can speed up the solution calculation time by decreasing the frequency
of keyframes or screen updates. You can also view the solution one frame at
a time to help pinpoint trouble areas.
Procedures
To solve a simulation:
1 Set up a crowd simulation with a crowd helper, delegates and behaviors.
See
Assigning Behaviors on page 4772.
2 Select the crowd helper.
3 On the Modify panel, in the Solve rollout, set the Start Solve and End
Solve parameters to set the start and end frames for the solution.
4 Click Solve.
TIP To use the keyboard shortcut for the Solve button, turn on the
Keyboard Shortcut Override Toggle and then press the S key to run a solution.
Wait a few moments while the solution is calculated. The progress bar
at the bottom of the screen tells you the status of the solution process.
4786 | Chapter 17 character studio