2009

17 Select the Crowd object, and then solve the simulation by clicking the
Solve rollout > Solve button.
18 Fine tune the behavior associated with the Vector Field space warp by
adjusting the
Lattice parameters on page 4919 and Obstacle parameters on
page 4920.
19 Continue computing the vector field and then solving the simulation
after each adjustment. In certain cases you might need to animate the
vector field parameters to keep objects within the field.
Changing Delegate Orientation and Speed
You can use the
Orientation behavior on page 4872 to change the direction in
which a delegate moves, and the
Speed Vary behavior on page 4886 to vary
delegates' speed or make them stop moving altogether.
After setting up a behavior, you must use Behavior Assignments on page 4845
to assign the behavior to a delegate or team.
Procedures
To use the Orientation behavior:
1 Select the crowd helper and access the Modify panel.
2 In the Setup rollout > Behaviors group, click New. Choose Orientation
Behavior from the pop-up list.
The Orientation Behavior rollout appears below the Setup rollout.
3 To restrict the heading orientation with respect to the delegate's current
heading, turn on Heading group > Relative. To restrict the heading to a
specific direction or range, leave Relative off.
4 To restrict the pitch orientation with respect to the delegate's current
pitch, turn on Pitch group > Relative. To restrict the pitch to a specific
direction or range, leave Relative off.
5 Change the other default settings as desired.
To use the Speed Vary behavior:
1 Add a Speed Vary behavior to the Crowd object.
Changing Delegate Orientation and Speed | 4785