2009

Distance parameters to set the area in which delegates will be attracted
to the grid. Turn on Display Distance to see the distance in viewports.
To use the Path Follow behavior:
1 On the Create panel, click Shapes. Create a shape to be used as a path for
delegates.
2 Add a Path Follow behavior to the Crowd object.
3 In the Path Follow Behavior rollout, click the None button and pick the
shape for the delegates to follow.
4 Set the Radius parameter to the number of units by which delegates can
stray from the path. Change other settings as desired.
To use the Surface Arrive behavior:
1 Add a Surface Arrive behavior to the Crowd object.
2 Add an object or objects to serve as the target surface to the scene.
NOTE If you use multiple objects, delegates will arrive at the surface of the
closest object.
3
In the Surface Arrive Behavior rollout, click None or Multiple
Selection to designate the one or more target objects.
4 Use the settings in the Location group to determine where the delegate
will stop when it reaches a target object.
5 Use the settings in the Approach group to determine how the delegate
will behave when it approaches the target.
To use the Surface Follow behavior:
1 Add a Surface Follow behavior to the Crowd object.
2 Add an object or objects to serve as the follow surface to the scene.
NOTE If you use multiple objects, they must intersect to form a contiguous
surface. Each delegate will move to the closest surface, follow it to the next
closest that it encounters, and then start following that one, and so on.
Directing Delegates | 4779