2009
you can use the Step Solve feature to solve the simulation one frame at a
time.
Procedures
To use assign behaviors to delegates:
This example shows how to create a basic crowd simulation with delegates
and behaviors.
1 Run 3ds Max or reset the program.
2 Add a Crowd object and one or more
Delegate objects on page 4811 to the
scene. In general, add delegates in the Top viewport so that they point
forward. The Crowd object's location is immaterial.
3 Select the Crowd object and open the Modify panel.
4 On the Setup rollout > Behaviors group, click the New button.
5 In the Select Behavior Type dialog, click a behavior and then click OK to
close the dialog.
A Behavior rollout appears for the behavior you chose.
6 If the behavior requires a target object or objects, such as Seek, click the
None button and then select an object, or click Multiple Selection and
select several objects.
7 Change other behavior settings as necessary.
8 Create and modify additional behaviors as necessary.
9
On the Setup rollout, click the Behavior Assignment button.
10 In the Assignment Design group, the two upper lists should each contain
a single entry: the delegate on the left, and the behavior on the right.
Select both items.
11 Click the New Assignment button to the right of the Assignment Design
group. It's a vertical button with five right-pointing arrows.
This adds the new assignment to the list in the Behavior Assignments
group.
12 Accept the changes and the OK button to close the Behavior Assignments
and Teams dialog.
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