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Adjusting Delegate Parameters
Delegate parameters define the nature of their motion. You can change delegate
parameters in one of two ways:
To adjust parameters for an individual delegate, select the delegate, access
the Modify panel, and adjust parameters. For descriptions of parameters,
see
Delegate Helper Object on page 4811.
To adjust parameters for several delegates at once, select the crowd
helper object, access the Modify panel, and click Multiple Delegate Editing
to access the Edit Multiple Delegates dialog on page 4839.
The speed parameters let you describe a delegates average speed and maximum
acceleration. You can also define how much a delegate slows down as it turns
or goes upward, and how much it speeds up when it goes down.
Turning parameters let you indicate how quickly a delegate can turn, and how
much it can turn upward and downward. And banking parameters describe
how much and how quickly a delegate banks and its banking limit.
All of these parameters work together to describe different types of creatures.
A small fish, for instance, can turn more quickly than a large bird. A fishs
speed would not be effected when the fish traveled up or down, but a birds
speed might be altered by its upward or downward direction.
See also:
Crowd Helper Object on page 4819
Delegate Helper Object on page 4811
Assigning Behaviors
In the real world, different crowds exhibit diverse behaviors, and even members
of the same crowd can conduct themselves in various ways. Included with
the character studio Crowd system is an assortment of behaviors that let you
simulate a range of crowd activities.
Behaviors let you assign procedural activity types to
delegates on page 4811,
which in turn affect objects linked to delegates. You can associate any number
of behaviors with each crowd object on page 4819, and then link delegates and
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