2009

Procedures
To create a Crowd helper object:
1
On the Create panel, click Helpers.
2 Click Crowd, and drag the helper object to a convenient size.
TIP Make the crowd helper object large enough so you can easily select it
in two or more viewports. The size of the helper does not affect the crowd
simulation in any way.
To create a Delegate helper object:
1
On the Create panel, click Helpers.
2 Click Delegate. Drag in a viewport to set the delegate position, and then
drag vertically to set the size.
TIP The delegate always points "up" in the viewport you add it in. So if you
want it to point "forward," that is, toward the positive Y direction in the World
coordinate system, you should create it in the Top viewport.
To clone and scatter delegates:
1 Create a Crowd helper and a Delegate helper.
2 Decide how to distribute the delegate clones, and create an object to
define how the clones are to be positioned: a grid object, a primitive box
or sphere, a shape, or any object to serve as a surface. Alternatively, you
can choose to distribute clones in a circular area without the use of a
distribution object.
3 Select the Crowd object and access the Modify panel.
4
Click the Scatter Objects button to open the Scatter Objects dialog
on page 4823.
5 On the Clone tab, set the number of clones to create, and select the object
to clone.
4770 | Chapter 17 character studio