2009

Delegate Helpers
The Crowd system in character studio uses Delegate helper objects as
intermediaries between the crowd simulation and the influenced objects. A
delegate is a non-rendering pyramid-shaped object. Its apex points in the
direction the crowd system uses as forward when it moves the delegate
around.
Use one delegate per object to be animated by the crowd system. You can add
delegates one by one, or use any of the standard 3ds Max methods for cloning
objects, including Shift+clone and the Array function. However, the Crowd
object offers a convenient
Scatter Objects on page 4823 function that lets you
clone delegates and distribute the clones over a surface or within a volume,
with options for orientation and scaling.
See also:
Delegate Helper Object on page 4811
Crowd Helper Object on page 4819
Creating Crowd Helpers | 4769