2009

A crowd simulation can be used to animate bipeds, or to drive the use of mesh
animation on objects linked to delegates. In addition, you can use
cognitive
controllers
on page 7936 to tell delegates how to behave in varying circumstances.
These topics provide further explanation of the principles of crowd animation:
Creating a Crowd System on page 4762
Creating Crowd Helpers on page 4767
Adjusting Delegate Parameters on page 4772
Assigning Behaviors on page 4772
Directing Delegates on page 4777
Obstacle Avoidance on page 4780
Changing Delegate Orientation and Speed on page 4785
Solving the Simulation on page 4786
Linking Objects to Delegates on page 4787
Cognitive Controllers on page 4789
Biped Crowds on page 4793
Non-Biped Crowds on page 4805
Creating a Crowd System
The following is a basic procedure for creating and using a crowd system:
1 Add a Crowd helper on page 4767 object.
4762 | Chapter 17 character studio