2009
Hide Hides the selected vertices
Unhide All Unhides all vertices.
Initial Skeletal Pose When on, puts the mesh into its original pose; that is,
the pose it was in when Physique was first applied. Default=off.
Crowd Animation
The crowd-animation system in character studio is designed to simulate the
behavior of real-life crowds. A crowd simulation emulates real-life situations
by animating delegates on page 7951 (helper objects that act as representatives).
You give the delegates overall guidelines on how to behave, and the crowd
simulation calculates their motion.
You set these guidelines by assigning
behaviors on page 7920 to delegates. A
behavior specifies a particular type of activity, such as moving toward an
object in the scene, avoiding obstacles, following a path or surface, and so
forth. You can combine multiple behaviors to create a rich and complex crowd
simulation automatically. You can then link objects to delegates to complete
the animation.
Crowd Animation | 4761