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vertices are assigned manually in this way, use Lock Assignments to keep them
from being reassigned inadvertently during subsequent operations.
NOTE You must select or assign a link by clicking the link; you can't use the Select
From Scene dialog to select or assign a link while you use Physique to work with
vertices.
Remove from Link Remove the selected vertices from a link.
NOTE Select, Select By Link, Assign To Link, and Remove From Link will act only
on vertices specified by the red, green, and blue Vertex Type (“+”) buttons.
Lock Assignments Locks vertex assignments.
Lock will prevent any changes from being made to the weights and blending
presently assigned to the selected vertices. After any manual assignment of
vertices, they should be locked. Before using type-in weights, vertices must
be locked. When manipulating envelopes in difficult areas of the character,
you might choose to lock vertices that are working well before changing the
envelopes to affect other vertices.
NOTE If additional data, such as more vertices, comes up the modifier stack,
Physique notes the proximity of new vertices to the locked vertices. It then locks
the new vertices based on proximity. Already locked vertices will not be unlocked.
Unlock Assignments Unlocks vertex assignments.
Click Unlock Assignments on selected locked vertices prior to reassigning
them to another link, or changing their blending settings.
Type-In Weights Displays the Type-In Weights dialog on page 4714, which you
use to enter a weight for selected locked vertices; only the weight for locked
vertices can be changed.
To use this feature: select one or more vertices, then lock them. Click this
button to display the Type-In Weights dialog, select a link from the drop-down
list, and change the weight of that link to position the vertices (vertex positions
update in the viewports as the weight changes).
You can use type-in weights for stubborn vertices that fall in blended regions
between two or more envelopes. Subtle adjustments can be made to the vertex
weights of specific links that would be difficult to achieve by adjusting
envelopes alone.
TIP Type-In Weights is useful mainly for correcting flaws in low- to
medium-resolution meshes. On a high-resolution mesh, adjusting envelopes should
be used to correct deformation.
4760 | Chapter 17 character studio