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NOTE When you assign deformable vertices, some vertices might turn blue;
they are assigned to the root instead of the link you clicked. To assign these
vertices as correctly deformable vertices, simply use Ctrl+click with the
neighboring parent or child link. If the blue vertices now turn red, they are
deformable.
7 In the Vertex Operations group, click Lock Assignments to preserve the
manual assignment.
To make vertices rigid:
1 Go to the Vertex sub-object level.
2
Turn on Select, and in a viewport, select the vertices you want to
make rigid.
3 In the Vertex Operations group, click to turn on Assign To Link.
4
Turn on Rigid Vertices (green) in the Vertex Type group, and turn
off Deformable and Root Vertices.
5 Choose No Blending from the Blending Between Links drop-down list.
This setting will disregard the effects of blending envelopes and vertex
weights, and let you assign the selection to any link manually.
6 In a viewport, click the link these vertices are to be assigned to.
7 In the Vertex Operations group, click Lock Assignments.
Small squares around the selected vertices indicate that the vertices are
locked.
Interface
Controls for vertices in a mesh controlled by Physique are on the Vertex-Link
Assignment rollout.
NOTE This is not the same as the rollout used by the Physique Initialization dialog.
4756 | Chapter 17 character studio