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To check vertex assignments:
1 Go to the Vertex sub-object level.
2 In the Vertex Operations group, click to turn on Select By Link.
3 Make sure all three Vertex Type buttons are on.
4 In a viewport, click a link.
Physique displays the vertices assigned to that link. If any vertices assigned
to the link are out of place, reassign them to a different link, as described
in the procedures that follow.
5 Repeat step 4 for other links in the skeleton.
To remove a link's influence on vertices:
For example, you might want to remove the influence of the index finger
links from the vertices of the middle finger.
1 Go to the Vertex sub-object level.
2
Turn on Select and select vertices in the viewports.
3 In the Vertex Operations group, turn on Remove From Link.
4 Click a link in a viewport.
The vertices are removed from that link's influence.
NOTE You can click additional links to remove their influence as well.
5 In the Vertex Operations group, turn on Lock Assignments.
You must use Lock Assignments to ensure that these envelopes will not
influence these vertices if envelope parameters are adjusted later.
To remove deformable vertices from a link's influence:
1 Go to the Vertex sub-object level.
2
Make sure all three Vertex Type buttons are on, and
then in the Vertex Operations group, click to turn on Select By Link.
4754 | Chapter 17 character studio