2009

Display group
Interactive Redraw Turn on to deform the mesh in real time while you edit
cross sections in the viewports. Turn off to update the mesh only when you
release the mouse. Default=on.
TIP Turn off Interactive Redraw when working on a slow system, or with a dense
mesh that takes a long time to compute.
Initial Skeletal Pose When on, puts the mesh into its original pose; that is,
the pose it was in when Physique was first applied. Default=off.
Display Options Click to display the Tendon Display Options dialog on page
4712, which lets you customize the viewport display of tendons.
Vertex Sub-Object (Physique)
Select an object that has the Physique modifier applied to it. > Modify panel
> Vertex sub-object level
Most often, you will want to use envelopes to correct the way skin behaves
as the biped moves. However, you can override envelopes by manually
assigning vertex properties. For example, you can remove the influence of
inappropriate links from selected vertices. You can also change the weight
distribution between links for a single vertex by using type-in weights.
Procedures
TIP You don't have to work locally, one link at a time. You can use region selection
to select groups of vertices or groups of links, working with areas of the body and
its skeleton all at once.
Physique User Interface | 4753