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Divisions Sets the number of control points around the cross section. By
default, control points are evenly distributed around the circumference of the
cross section.
Resolution Sets the number of radial divisions around the cross section.
Control points snap to the nearest resolution line.
NOTE The buttons that follow, Insert, Delete, Copy, Paste, and Mirror, work
according to which level is active in the Selection Level group.
Insert Creates a new cross section or control point.
Delete Deletes the active cross section or control point.
Copy Copies the active link (with its bulge angles) or cross section.
Paste Pastes a link (with its bulge angles) or cross section.
To copy and paste all the bulge angles from one link, choose Entire Link from
the Current Bulge Angle drop-down list, and then click Copy. Select the
opposite link and click Paste. Click Mirror to mirror the pasted link parameters.
Mirror Mirrors bulge angles and cross sections on bulge angles. If necessary,
you can then use Select And Rotate to orient the bulge angles and cross
sections.
Display group
Interactive Redraw Turn on to deform the mesh in real time while you edit
cross sections in the viewports. Turn off to update the mesh only when you
release the mouse. Default=on.
TIP Turn off Interactive Redraw when working on a slow system, or with a dense
mesh that takes a long time to compute.
Initial Skeletal Pose When on, puts the mesh into its original pose; that is,
the pose it was in when Physique was first applied. Default=off.
4746 | Chapter 17 character studio