2009

Now you need to set a joint angle for the newly created bulge angle.
6 Move the time slider until the joint is at the desired angle.
If the skeleton is not yet animated, you can exit the Bulge sub-object
level, rotate the skeleton's joint until it is at the desired angle, then return
to the Bulge sub-object level.
7 Click Set Bulge Angle. The joint angle between the link and its child
is recorded (for example, if a biped's upper arm link is selected, Set Bulge
Angle records the angle created by the upper arm and the forearm.)
8 In the Selection Level group, turn on Cross Section. Then in the
Cross Section group, click Insert. In a viewport, click the link at the point
where you want the new cross section to be.
9 Scale the cross section or move its control points to create the bulge.
To move individual control points, use the Control Point selection
level.
10 Enter 80.0 in the Influence field.
If the bulge angle is for a biceps bulge when the forearm and upper arm
create a 90-degree angle, the bulge begins to appear at 10 degrees.
To copy all Bulge angles from one link to its opposite:
1 Go to the Bulge sub-object level.
2 In the Selection Level group, turn on Link. In a viewport, select a
link to copy.
3 Choose Entire Link from the Current Bulge Angle drop-down list.
4 In the Cross Section Parameters rollout, click Copy.
5 In a viewport, select the opposite link.
6 In the Cross Section Parameters rollout, click Paste, and then click Mirror.
All the bulge angles from the first link are pasted to the opposite link,
then mirrored.
4740 | Chapter 17 character studio