2009
You can modify the effect of the joint creases at both ends of the selected link.
These joints are the parent’s joint and the link’s joint. Blend From and Blend To
points define the distance along the link that is affected by the crease plane.
■ The parent’s joint is between the selected link and its parent. The parent’s
joint is numbered 0.
For the parent joint, the joint is at 0.0 and the crease plane has an effect
from the joint to the Blend From point. Between Blend From and Blend
To, the crease plane has a partial effect, adjusted by the Bias setting. Vertices
at locations greater than the Blend To point are not affected by the crease
plane.
■ The link’s joint is between the selected link and its child. The link’s joint
is numbered 1.
For the link’s joint, the joint is at 1.0 and the crease plane has an effect
from the joint to the Blend To point. Between Blend To and Blend From,
the crease plane has a partial effect, adjusted by the Bias setting. Vertices
at locations less than the Blend From point are not affected by the crease
plane.
Procedures
To adjust joint intersection parameters:
1 With Physique active on the Modify panel, go to the Link sub-object
level.
2 In a viewport, click the link you want to work with.
3 Select Active for the crease you want to manipulate: choose Crease At
Parent's Joint or Crease At Link's Joint.
4 Change settings on the Physique Joint Intersections rollout.
5 Select the opposite link and adjust the opposite set of joint intersection
parameters.
For example, if you are working with the joint between the selected link and
its child (such as the biceps link), turn on Active for Crease At Link's Joint and
change settings. Then select the child link (the forearm) and activate its Crease
At Parent's Joint. Adjustments to the Parent's Joint for this link affect the other
side of the same crease.
Physique User Interface | 4735