2009

Above: Breathe is turned on: the mesh is scaled as the object is scaled.
Below Breathe is turned off: object scaling doesn't effect the mesh.
The linked objects are shown in white. The lowest, largest object is the one that has
been scaled. These linked objects were used as the hierarchy for Physique.
Joint Intersections Rollout
Select a mesh that has the Physique modifier applied to it. > Modify panel >
Link sub-object level > Joint Intersections rollout
When a joint bends, the skin can "collide." Without collision detection, it can
overlap unrealistically. This is especially likely when one or both of the links
have bulges. The joint intersection controls can detect skin collisions and
correct overlap by creasing the skin.
By default, Physique draws a crease plane that bisects the joint and prevents
vertices from each link from crossing the crease plane. The result can be a
somewhat unnatural flattening of the bulges along the plane. Physique
therefore provides controls that let you modify the effect of the crease plane.
Properly adjusted crease plane
4734 | Chapter 17 character studio