2009

vertex to vertex, the deformation spline is a smooth curve running from joint
to joint. The Bend, Bias, and Tension spinners can change the shape of the
curve, much as you can rotate or scale the handles at a spline vertex.
The deformation spline also takes into consideration twisting and scaling of
the skeletons links. At the Link sub-object level, you take control of the
behavior of the deformation spline, and subsequently gain full control of the
skins behavior relative to the skeletons movement.
Interface
Link Settings Rollout on page 4727
Joint Intersections Rollout on page 4734
Link Settings Rollout
Select a mesh that has the Physique modifier applied to it. > Modify panel >
Link sub-object level > Link Settings rollout
Controls on the Link Settings rollout let you adjust the behavior of the selected
link.
See also:
Joint Intersections Rollout on page 4734
Physique User Interface | 4727