2009

Display group
Interactive Redraw When on, Physique dynamically updates the mesh while
you adjust envelopes. When off, the mesh updates only when you enter a
final value (you press Enter or Tab, or release the mouse). Default=on.
Initial Skeletal Pose When on, puts the mesh character in the pose it was in
just before Physique was applied. Default=off.
Display Options Clicking this button displays the
Blending Envelope Display
Options dialog
on page 4706, which lets you customize envelope display.
Shaded Toggles shaded display of vertex weights in the viewports. Default=off.
Link Sub-Object
Select an object that has the Physique modifier applied to it. > Modify panel
> Link sub-object level
Use parameters at the Link sub-object level to change how deformation around
joints occurs. When a joint in the skeleton bends or rotates, Physique, by
default, deforms vertices uniformly on either side of a joint. You can change
these defaults by using the tools at the Link sub-object level. For example, you
can adjust the amount of skin sliding that occurs along a limb as the limb
bends, or change the angle of the crease between the upper arm and chest.
Physique User Interface | 4725