2009
■ Tendons on page 4747
Tendons provide a way for multiple links to affect an area of the mesh.
■
Vertex on page 4753
For Physique, Vertex controls let you fine-tune the influence of envelopes.
Physique Selection Status Rollout
This rollout appears for all of the Physique sub-object levels. For all levels
except Vertex, it shows the name of the hierarchy object associated with the
active link. For the Vertex sub-object level, it prompts you to “Select Vertices”
unless Select By Link or Assign To Link is active, in which case it displays the
name of the hierarchy object associated with the active link, as it does at other
sub-object levels.
Envelope Sub-Object
Select an object that has the Physique modifier applied to it. > Modify panel
> Bulge sub-object level
Use Envelope sub-objects to adjust the way skin behaves. Each link has an
envelope, and the shape of the envelope determines which vertices are affected
by the link's movement. An envelope has an inner and an outer bound: outside
these bounds, vertices are not effected. Inside these bounds, the envelope's
influence is strongest at the inner bound. A Falloff setting lets you control
how quickly influence falls as it approaches the outer bound.
Envelopes also control blending: they provide smooth deformation of the
skin across joints. Vertices that fall between overlapping envelopes receive
influence from each, thus creating a smoothly blended transition. The outer
bounds of the envelopes of adjacent links should overlap enough to provide
a smooth blend at the joints. You can adjust the relative strength of envelopes,
giving one link's envelope more influence than another.
At the Envelope sub-object level, in addition to the settings already mentioned,
you can adjust an envelope's Radial Scale. This is useful for making sure the
envelope encloses vertices along the length of the link. The settings for
Physique User Interface | 4717