2009

Relative Scale Uses relative values for vertex weights.
This is the mode of choice when you work on multiple vertices. If a particular
link is not having a strong enough effect on the selected vertices, you should
lock them, open the Type-In Weights dialog, select the link, and choose
Relative Scale. Then you can enter relative values in the Weight field. For
example, entering 1.0 leaves weights the same, while entering 2.0 would
double the effect of the selected link on the selected vertices.
List of links Displays a list of links, with weight values at the right. The weight
field is blank when it displays absolute weights. (When more than one vertex
is selected, each is likely to have a slightly different weight.) Click a link in
this list to select it.
Physique Modifier Sub-Object Levels
Physique Sub-Objects
Select an object that has the Physique modifier applied to it. > Modify panel
> In the modifier stack display, expand the Physique sub-object hierarchy.
The Physique modifier has five different sub-object levels. Each kind of
sub-object has various controls.
Envelope on page 4717
Envelopes define a link's area of influence on mesh vertices.
Link on page 4725
Links are the segments of the
Physique deformation spline on page 4726.
Link sub-object controls adjust the way link movement affects the mesh.
Bulge on page 4737
Bulge controls are for creating flexing muscles.
4716 | Chapter 17 character studio