2009
■ No Blending Vertices are influenced by only one (1) link. This allows a
mesh with the Physique modifier applied in character studio 1 to work
with character studio 3. Choose No Blending if you are developing
characters for a game engine that doesn't support blending, or if you intend
to use strictly character studio 1-style vertex-link assignments.
■ 2, 3, or 4 Links Vertices are influenced by more than one link, but the
number of links is limited to 2, 3, or 4, depending on your choice. Choose
one of these options if you are developing characters for a game engine
whose support of blending is limited.
Radial Falloff Envelopes group
Create Envelopes When on, creates envelopes for the links. When off,
envelopes are not created. Default=on.
NOTE With no envelopes, you have to use hand-weighting for vertices. If you
want to add envelopes when a model has none, reinitialize Physique.
■ Object Bounding Box Envelope size is based on the size of objects in the
hierarchy, such as biped limbs, or bones.
■ Link Length Each envelope has a Radial Scale that is one-third of the
length of the link.
Overlap Sets how far the envelopes overlap. Default=0.1.
Smooth Sets the distance between the inner and outer bounds of an envelope
by scaling the outer boundary. Range=0.0 to 10.0. Default=0.75.
Falloff Sets the rate of falloff between the inner and outer boundary of an
envelope. The falloff rate is a Bezier function. Range=0 to 10. Default=0.5.
Cross Sections Rollout
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique rollout > Click Attach to Node. > Select a root object in a viewport.
> Physique Initialization dialog > Cross Sections rollout
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique rollout > Click Reinitialize. > Physique Initialization dialog > Cross
Sections rollout
Physique User Interface | 4705