2009

First, select a cross section in Profile view, and click Copy. Then select another
cross section in the Profile view, and click Paste.
Set Bulge Angle Associates the effect of the current bulge angle with the
skeleton's current joint angle.
First, set the joint to the orientation at which you want the bulge to appear,
then click this button. During animation, whenever the joint rotates near this
angle, the mesh will bulge.
Insert Bulge Angle Adds a new bulge angle for the selected link.
The Current Bulge Angle field displays a bulge angle name with the number
incremented. You can enter a descriptive name for any new bulge angle; for
example, Arm at 90.
By default, one initial bulge angle is created when Physique creates links. Only
one additional bulge angle will allow you to bulge the mesh. You can create
more bulge angles for further control, if you like.
Delete Bulge Angle Deletes the current bulge angle. The current bulge
angle displays in the Current Bulge Angle field.
First select a bulge angle in the Current Bulge Angle dropdown, and then click
Delete Bulge Angle.
Select Nearest Bulge Angle When on, selects the bulge angle nearest to
the current joint angle.
If a joint bends over time, you can use this button in conjunction with the
time slider to select a bulge angle. If you play the animation, you can see the
Current Bulge Angle field change to reflect the bulge angle nearest to the
current angle of the selected link and its child (if two or more bulge angles
for the limb exist).
Current Bulge Angle field and
drop-down list Displays the current bulge angle. You can choose a bulge
angle from the drop-down list to edit the bulge or change its name. To change
the name, simply enter a new one in the edit field.
TIP When you create a bulge angle, give it a descriptive name.
Physique User Interface | 4695