2009

an arm or leg that bulges when biped joints are rotated, you need to
create and set only one additional bulge angle.
To change a bulge angle value:
1 On the Bulge Editor, make sure the bulge angle you want to reset is
displayed in the Current Bulge Angle field.
2 In a viewport, change the angle between the active link and its child link.
Rotate a biped limb or use the time slider to move to a frame that has
the limb rotated correctly.
3
On the Bulge Editor toolbar, click Set Bulge Angle.
The angle of the joint is set for the displayed bulge angle. When the biped
limb rotates to this angle, the mesh bulge effect is at full strength.
To choose a specific bulge angle for editing:
1 Expand the Current Bulge Angle drop-down list (click the downward
pointing arrow at its right).
The full list of bulge angle names appears.
2 Click the name of the bulge angle you want to edit.
The Bulge Editors Cross Section and Profile views update to show the
cross sections associated with the newly selected bulge angle.
To delete a bulge angle:
1 Expand the Current Bulge Angle drop-down list (click the downward
pointing arrow at its right).
The full list of bulge angle names appears.
2 Click the name of the bulge angle you want to delete.
3
On the Bulge Editor toolbar, click Delete Bulge Angle.
NOTE You cant delete the default bulge angle: a link must always have at
least one bulge angle defined.
Physique User Interface | 4689