2009

When using Physique with a biped, turn on Initial Skeleton Pose if you want
to use Figure mode to reposition the biped relative to the mesh; for example,
to reposition the biped shoulder joints. It is helpful first to turn off the
Physique modifier, using the lightbulb icon in the modifier stack display. This
lets you use Figure mode to scale and rotate the biped limbs independent of
the mesh skin. Use this option after you scale a character (see
Scaling a
Character
on page 4660).
Include New Bones Creates new links for any new object (bone) linked
to the biped. Use this to add a bone to a mesh that has the Physique
modifier applied. This toggle is unavailable unless Initial Skeleton Pose is
on. Default=off.
Link and Joint Settings Resets link parameters and joint intersection
parameters to their default values. Link parameters include Bend, Twist, Sliding,
and Radial Scale values. For Radial Scale, this includes Scale, Amplitude, Stretch,
and Breath. Default=off.
When this option is on, you can set new default values in the
Link Settings
rollout
on page 4727 and the Joint Intersections rollout on page 4734.
Bulges Resets bulge angles to the default values. By default, one bulge angle
is created per link. Turning on Bulges deletes any new bulge angles you might
have created. Default=off.
When this option is on, you can set new default values for cross sections in
the
Cross Sections rollout on page 4705.
Tendons Resets tendons to the default values. Turning on Tendons deletes
any tendons you might have created. Default=off.
Vertex-Link Assignments Re-evaluates which vertices fall within each
envelope. (This can vary from the original default settings, depending on
whether you have made changes to the envelopes.) Turning on Vertex-Link
assignments also removes any custom vertex assignments. Turn on Vertex-Link
Assignments if you want to replace all manual vertex reassignments with the
default vertex assignments. Default=off.
When this option is on, you can set new default values in the
Vertex-Link
Assignment rollout
on page 4703.
Vertex Settings Recalculates vertex parameters at the link to which each vertex
is assigned. Turning on Vertex Settings does not reassign manually reassigned
vertices. Use this option when you have changed the link parameters and
want to recompute the vertex parameters based on these changes. This check
box is automatically turned on if you turn on either Initial Skeleton Pose or
Vertex-Link Assignments. Default=on.
4686 | Chapter 17 character studio