2009
Interface
Initialization group
Initial Skeleton Pose Uses the current hierarchy position (for example, the
biped pose) as the default pose for defining how the skeleton fits inside the
skin. The current pose becomes the new initial pose, replacing the pose used
when you first attached the mesh to the biped. Default=off.
NOTE This toggle does not reassign vertices that you reassigned manually unless
you also turn on Vertex-Link Assignments.
Physique User Interface | 4685