2009
See Reinitialize Physique on page 4683 for a description of the controls in this
group.
Link Settings rollout
The Link Settings rollout contains the default link values that will be assigned
to all links. See
Link Sub-Object on page 4725 for a command reference.
Joint Intersections rollout
The Joint Intersections rollout contains default joint intersection values that
will be assigned to all links. See
Link Sub-Object on page 4725 for a command
reference.
Cross Sections rollout
The
Cross Sections rollout on page 4705 sets the default Bulge Angle parameter
settings for new bulges.
Vertex-Link Assignment Rollout
On the Vertex-Link Assignment rollout on page 4703 you can choose to create
new envelopes and pick the type of blending between links.
Reinitialize Physique
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique rollout > Click Reinitialize.
The Reinitialize button on the Physique rollout is used mainly for resetting a
particular attribute of your character's skin behavior. Among common uses
are resetting bulges, deleting tendons, reassigning vertex-link assignments, or
repositioning the biped relative to the attached mesh. Essentially, you can
reinitialize to reset any single item in the Initialization group, or all items.
The toggles in the Initialization group of the Physique Initialization dialog
are available only when you click Reinitialize.
Physique User Interface | 4683