2009

TIP A bulge created on a bones hierarchy can be loaded and applied to Physique
links created using a biped.
NOTE Loading a .phy file will not overwrite locked vertices. If you want to overwrite
them, you must either go to the Vertex sub-object level and unlock them, or
reinitialize and turn on the option Vertex - Link Assignments.
Save Physique File Saves a Physique (.phy) file, which contains
envelope, bulge angle, link, and tendon settings.
About Physique Displays a dialog that shows version and copyright
information about Physique.
Physique Level of Detail Rollout
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique Level of Detail rollout
Controls in the Physique Level Of Detail rollout not only optimize the
viewports, but also affect the rendered result. The primary purpose of this
rollout is for troubleshooting. After creating bulge angles and tendons, you
can turn off their influence to see exactly what they add to the deformation
of the skin. This rollout also has controls for how changes in the modifier
stack below Physique are handled.
TIP Choose Deformable and turn on all its parameters during editing; this allows
you to spot problem areas. Choose Rigid for the fastest viewport redraw.
Procedures
To troubleshoot bulges and tendons:
1 Select the mesh of a character that has bulges or tendons.
2 Go to the Modify panel.
3 On the Physique Level Of Detaul rollout, in the Skin Update group, make
sure Deformable is chosen.
Physique User Interface | 4675