2009
IMPORTANT Put the biped in Figure mode and fit it to the mesh character before
you click Attach To Node.
Turn on Attach To Node, then in a viewport, click the biped's pelvis or the
root node of a bones hierarchy.
NOTE If you click a biped's center of mass instead of its vertex, Physique corrects
this by attaching to the pelvis instead.
After you select a node in the viewports, the Physique Initialization dialog on
page 4680 is displayed. Accept the default values in this dialog, then click
Initialize. Physique traverses the biped or bone hierarchy, and creates an
envelope on page 4717 for each link it finds. (It can include additional bones
that are linked to the biped.) The envelopes control Physique's influence on
the vertices of the mesh. When the hierarchy is animated, the mesh vertices
move along with it.
Reinitialize Displays the Physique Initialization dialog and resets any
or all of the Physique attributes to the default values. For example,
reinitializing
on page 4683 with the Vertex Settings option selected reestablishes the
relationship of a vertex and its original position relative to the Physique
deformation spline. Settings for vertex-link assignments, bulges, and tendons
can be reset from this dialog.
Bulge Editor Displays the Bulge Editor on page 4687, which is a graphical
alternative to the Bulge sub-object level for creating and editing bulge angles.
Open Physique File Loads a saved Physique (.phy) file, which stores
envelope, bulge angle, link, tendon, and vertex settings.
When you click Open Physique File to load a .phy file, the Physique Load
Specification dialog
on page 4702 is displayed. Select the links you want to
import in the list on the left of the dialog, and apply them to the links you
select in the list on the right of the dialog.
Any aspect of your Physique work can be loaded into any other character.
You can choose from Link Settings, Bulges, Tendons, and Envelopes. You can
also apply links from the file to differently named links in the current scene.
For example, save and reload a .phy file to copy a bulge angle created on one
character to a link on another character.
4674 | Chapter 17 character studio