2009
To attach a mesh to a bones hierarchy using Physique:
1 Select or create a bones hierarchy.
2
Position the bones hierarchy inside the mesh.
TIP When you use a bones hierarchy with Physique, use frame 0 as your
"figure mode." Don't include frame 0 in your animation. Use it as the a place
where you position the bones and fit them to the mesh.
3
Select the mesh.
4
Go to the Modify panel. Use the Modifier List to apply Physique
to the mesh.
5
Click to turn on Attach To Node. In a viewport, select the root bone
in the bones hierarchy.
The Physique Initialization dialog displays.
6 Click Initialize, accepting the default settings.
7 Experiment with animating the bones, and adjust envelopes around
problem areas. Use the Envelope sub-object level to edit the newly created
envelopes.
To add a bone after you've already used Attach To Node:
1 Link the bone to the biped.then click Reinitialize.
2
Select the mesh, then go to the Modify panel. On the
Physique rollout, click Reinitialize.
The Physique Initialization dialog is displayed.
3 On the dialog, in the Initialize group at the upper left, click to turn on
Initial Skeleton Pose. The toggle Include New Bone becomes available.
Click to turn on Include New Bone, and then click Initialize.
4672 | Chapter 17 character studio