2009

Physique Rollout
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique rollout
You use the buttons on the Physique rollout to link a mesh to a biped, a bones
hierarchy, or a spline; to reinitialize the Physique parameters on a mesh; to
open the
Bulge Editor on page 4687; and to load or save Physique (PHY) files.
Procedures
To attach a mesh to a biped using Physique:
1 Select or create a biped.
2
Go to the Motion panel. On the Biped rollout, click to turn on
Figure mode.
3
Position the biped inside your character mesh.
4
Select the mesh.
IMPORTANT If the mesh is made of multiple objects, select all of them.
5
Go to the Modify panel. Use the Modifier List to apply Physique
to the mesh.
6
On the Physique rollout, click to turn on Attach To Node. In a
viewport, select the biped's pelvis object.
The Physique Initialization dialog on page 4680 is displayed.
7 Click Initialize, accepting the default settings.
By default, the Object Bounding Box option is selected: Physique sizes
envelopes to approximate the biped limbs.
8 Experiment with animating the biped, and adjust envelopes around
problem areas. Use the Envelope sub-object level to edit the newly created
envelopes.
Physique User Interface | 4671