2009
Procedures
To isolate lip vertices from influence by inappropriate links:
When working with a complicated facial bone structure, envelopes for the
lower lip are bound to affect vertices in the upper lip, and vice versa. In general,
this can be corrected in at the Vertex sub-object level:
1 Select the head and on the Modify panel go to the Vertex sub-object level.
2 Turn on Initial Skeletal Pose
3 Turn on Select, region-select vertices of the lower lip, then click Remove
From Link.
4 Select the links of the upper lip, and click Lock Assignments.
5 Region-select vertices of the upper lip, and click Remove From Link.
6 Select links of the lower lip, and click Lock Assignments.
Physique and Modifiers
Combining Physique with Other Modifiers
Although you can apply Physique to an object with modifiers, this can affect
performance. If you use other animated modifiers in combination with
Physique, this reduction is unavoidable. If the other modifiers are not
animated, you can collapse the stack to remove modifiers prior to Physique.
This can significantly improve performance.
How Physique reevaluates vertices coming up the stack depends on the stack
update options.
Stack Update Options
In Physique, there are three stack update options available from the
Physique
Level of Detail rollout
on page 4675 to determine how Physique handles
animated vertices coming up the modifier stack.
Using Physique | 4667